AI Insights · Timothy · July 2022
Top 5 Basketball Games in Finland Q2 2022
Discover the performance trends of the top basketball games in Finland during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top basketball games in Finland showed varied performance trends across metrics such as weekly downloads, revenue, and active users. The data comes from Sensor Tower, and more insights can be explored on their platform.
Mini Basketball by Miniclip.com experienced fluctuating weekly revenue, peaking at $169 in late March and gradually decreasing to $42 by the end of June. Weekly downloads saw a downward trend, starting at 999 in late March and dropping to 421 by the end of June. The number of weekly active users also declined, from 1937 in late March to 1053 at the end of June.
NBA 2K Mobile Basketball Game from 2K had consistent weekly revenue, with a notable peak of $100 in mid-June. Weekly downloads showed a steady increase, starting from 126 in late March and reaching 315 by the end of June. Active users also increased over the quarter, growing from 432 in late March to 719 by the end of June.
Basketball Stars™: Multiplayer by Miniclip.com saw modest revenue, peaking at $82 in mid-April. Weekly downloads were relatively stable, with a slight increase towards the end of the quarter, peaking at 367 in early May before stabilizing around 228 by the end of June. Active users increased from 887 in late March to a peak of 1293 in early May, before stabilizing around 1141 by the end of June.
Basketball Arena - Sports Game by MASOMO LIMITED had steady revenue, with minor fluctuations and a peak at $58 in mid-April. Weekly downloads grew from 142 in late March to 217 by the end of June. Active users showed a slight increase, from 856 in late March to 949 by the end of June.
NBA LIVE Mobile Basketball by Electronic Arts experienced varied revenue, peaking at $121 in early April. Weekly downloads peaked at 311 in late May before declining to 130 by the end of June. Active users showed significant growth, from 2133 in late March to a peak of 4766 in late May, before settling at 3286 by the end of June.
For more detailed insights into the performance of these basketball games, visit Sensor Tower.